Back to projects

FunnyBunny (Mastermind)

I created this project during my first year of the Software Developer program at Landstede. We worked on this project in a group of three, where we were jointly responsible for building and designing the project.

My main focus was on the styling and implementing various functionalities. Together, we ensured the interface was clear and user-friendly. Throughout the project, we frequently discussed ideas, gave each other feedback, and helped one another to achieve a solid final result.

The application was developed for desktop use only and is not optimized for mobile devices. This project taught me what it’s like to collaborate on a software project, divide tasks efficiently, and consider each other’s work. It was a valuable first experience where I developed both my technical skills and my ability to work effectively in a team.

Purpose of the project

The purpose of FunnyBunny was to develop a fully functional desktop application in which users can play the game Mastermind. The focus was on correctly implementing the game rules, providing feedback on entered combinations, and creating a clear and user-friendly interface.

Check out the FunnyBunny project
Funnybunny project